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AI Insights · Timothy · April 2024

Top 5 2D Cartoon Games on Android in the UK: Q1 2024 Performance

Discover the performance trends of the top 5 2D cartoon games on Android in the UK for Q1 2024, including insights on downloads, revenue, and active users.

Top 5 2D Cartoon Games on Android in the UK: Q1 2024 Performance

In the first quarter of 2024, the top 5 2D cartoon games on Android in the United Kingdom exhibited varied performance trends across downloads, revenue, and active users. Here’s a closer look at their metrics:

Royal Match saw a strong start with weekly revenues peaking at around $363K in early February. However, it experienced a gradual decline, ending the quarter at approximately $341K. Weekly downloads peaked mid-January at roughly 34K but then dropped significantly to about 13.6K by the end of March. Active users remained relatively stable, fluctuating around the 470K mark throughout the quarter.

Wood Nuts & Bolts Puzzle showed consistent growth in revenue, starting from around $6.5K in early January and reaching approximately $11.3K by mid-March. Downloads peaked at about 36.4K in mid-February before settling at around 21.9K towards the end of the quarter. Active users exhibited a steady rise, climbing from around 36.6K at the start to approximately 120.8K by the end of March.

We Are Warriors! experienced a notable increase in weekly revenue, peaking at around $9K in late January before tapering off to about $5.9K by the end of March. Downloads surged in mid-January, reaching approximately 40.2K, but plummeted to around 3.1K by the last week of March. Active users followed a similar pattern, peaking at about 72.5K in late January and declining to roughly 49.8K at the end of the quarter.

Candy Crush Saga maintained a strong revenue stream, peaking at around $481K in late January and averaging around $450K for most of the quarter. Downloads remained relatively stable, fluctuating between 12K and 16K weekly. Active users hovered around the 230K to 250K mark, showing minor variations throughout the quarter.

Match Frenzy™ - Test ASMR had an interesting quarter with revenue peaking at about $26K in early February before declining to approximately $19.5K by the end of March. Downloads saw a sharp decline from around 32.3K in early January to just 480 by the end of March. Active users similarly decreased from around 37.4K in early January to about 8.6K at the end of the quarter.

These insights are derived from Sensor Tower data, providing a comprehensive snapshot of the performance of these top 2D cartoon games in the UK. For more detailed analytics and trends, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: April 2024